Computer-Generated Chess Problem 03629

in chess •  2 months ago 

A new if not unique KRBN vs kqn chess problem generated by the program, Chesthetica, using the DSNS computational creativity approach which does not use any kind of machine or deep learning. You can learn more about the DSNS here.


8/7B/8/1N3q2/8/3R4/1n1K4/1k6 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.51 (Selangor, Malaysia)
Generated on 27 Mar 2022 at 12:00:12 AM
Solvability Estimate = Difficult

Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. White actually has less material than Black yet still wins. The white army is down by about one (Shannon) pawn units in value. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Over time, the tactics you see in these puzzles will help you improve your game.

Similar Chess Problems by Chesthetica: 02968, 03053.

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