Computer-Generated Chess Problem 03627

in chess •  last month 

This is an original 'KQNP vs kqr' five-move chess problem generated by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.


8/8/3K4/q6k/4rP2/8/1Q3N2/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.51 (Selangor, Malaysia)
Generated on 25 Mar 2022 at 2:17:36 PM
Solvability Estimate = Easy

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition or generation date above does not match today's date. White actually has less material than Black yet still wins. The white army is down by about one (Shannon) pawn units in value. Do share and try out some of the others too. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's. If you're wondering how complex some chess problems can get, read this.

A Similar Chess Problem by Chesthetica: 03458

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