Computer-Generated Chess Problem 03620

in chess •  2 months ago 

Published online for the first time, consider this KQR vs kn mate in three chess problem generated by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated.


8/2RK4/8/7k/n3Q3/8/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.50 (Selangor, Malaysia)
Generated on 19 Mar 2022 at 10:20:37 PM
Solvability Estimate = Difficult

Even with the same version number, each copy of Chesthetica 'evolves' and may perform somewhat differently over time. White has a rook and a queen for Black's knight. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

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