Computer-Generated Chess Problem 03545

in chess •  last month 

What we have here is a 'KQ vs kbp' mate in 3 chess construct composed autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (e.g., composing something original using only a rook vs. five pawns). Read more about it on ChessBase.


8/Q7/8/8/4K3/8/3b3p/7k w - - 0 1
White to Play and Mate in 3
Chesthetica v12.45 (Selangor, Malaysia)
Generated on 16 Dec 2021 at 12:32:03 PM
Solvability Estimate = Moderate

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White is significantly ahead in material. Leave a comment below if you like. Some of these problems may be trivial for you, especially if you're a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste.

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