Computer-Generated Chess Problem 03370

in chess •  2 months ago 

An original 'KBBN vs kp' four-move chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.


B7/8/8/8/p7/B7/4K3/1N4k1 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.30 (Selangor, Malaysia)
Generated on 6 Jul 2021 at 5:02:06 AM
Solvability Estimate = Easy

White is over a rook's worth in material but the precise win in this position still needs to be found. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Similar Chess Problems by Chesthetica: 01941, 02054, 02392, 02418.

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